// noinspection JSUnresolvedReference /** * Field Google Map */ /* global jQuery, document, redux_change, redux, google */ (function ( $ ) { 'use strict'; redux.field_objects = redux.field_objects || {}; redux.field_objects.google_maps = redux.field_objects.google_maps || {}; /* LIBRARY INIT */ redux.field_objects.google_maps.init = function ( selector ) { if ( ! selector ) { selector = $( document ).find( '.redux-group-tab:visible' ).find( '.redux-container-google_maps:visible' ); } $( selector ).each( function ( i ) { let delayRender; const el = $( this ); let parent = el; if ( ! el.hasClass( 'redux-field-container' ) ) { parent = el.parents( '.redux-field-container:first' ); } if ( parent.is( ':hidden' ) ) { return; } if ( parent.hasClass( 'redux-field-init' ) ) { parent.removeClass( 'redux-field-init' ); } else { return; } // Check for delay render, which is useful for calling a map // render after JavaScript load. delayRender = Boolean( el.find( '.redux_framework_google_maps' ).data( 'delay-render' ) ); // API Key button. redux.field_objects.google_maps.clickHandler( el ); // Init our maps. redux.field_objects.google_maps.initMap( el, i, delayRender ); } ); }; /* INIT MAP FUNCTION */ redux.field_objects.google_maps.initMap = async function ( el, idx, delayRender ) { let delayed; let scrollWheel; let streetView; let mapType; let address; let defLat; let defLong; let defaultZoom; let mapOptions; let geocoder; let g_autoComplete; let g_LatLng; let g_map; let noLatLng = false; // Pull the map class. const mapClass = el.find( '.redux_framework_google_maps' ); const containerID = mapClass.attr( 'id' ); const autocomplete = containerID + '_autocomplete'; const canvas = containerID + '_map_canvas'; const canvasId = $( '#' + canvas ); const latitude = containerID + '_latitude'; const longitude = containerID + '_longitude'; // Add map index to data attr. // Why, say we want to use delay_render, // and want to init the map later on. // You'd need the index number in the // event of multiple map instances. // This allows one to retrieve it // later. $( mapClass ).attr( 'data-idx', idx ); if ( true === delayRender ) { return; } // Map has been rendered, no need to process again. if ( $( '#' + containerID ).hasClass( 'rendered' ) ) { return; } // If a map is set to delay render and has been initiated // from another scrip, add the 'render' class so rendering // does not occur. // It messes things up. delayed = Boolean( mapClass.data( 'delay-render' ) ); if ( true === delayed ) { mapClass.addClass( 'rendered' ); } // Create the autocomplete object, restricting the search // to geographical location types. g_autoComplete = await google.maps.importLibrary( 'places' ); g_autoComplete = new google.maps.places.Autocomplete( document.getElementById( autocomplete ), {types: ['geocode']} ); // Data bindings. scrollWheel = Boolean( mapClass.data( 'scroll-wheel' ) ); streetView = Boolean( mapClass.data( 'street-view' ) ); mapType = Boolean( mapClass.data( 'map-type' ) ); address = mapClass.data( 'address' ); address = decodeURIComponent( address ); address = address.trim(); // Set default Lat/lng. defLat = canvasId.data( 'default-lat' ); defLong = canvasId.data( 'default-long' ); defaultZoom = canvasId.data( 'default-zoom' ); // Eval whether to set maps based on lat/lng or address. if ( '' !== address ) { if ( '' === defLat || '' === defLong ) { noLatLng = true; } } else { noLatLng = false; } // Can't have empty values, or the map API will complain. // Set default for the middle of the United States. defLat = defLat ? defLat : 39.11676722061108; defLong = defLong ? defLong : -100.47761000000003; if ( noLatLng ) { // If displaying a map based on an address. geocoder = new google.maps.Geocoder(); // Set up Geocode and pass address. geocoder.geocode( {'address': address}, function ( results, status ) { let latitude; let longitude; // Function results. if ( status === google.maps.GeocoderStatus.OK ) { // A good address was passed. g_LatLng = results[0].geometry.location; // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); // Get and set lat/long data. latitude = el.find( '#' + containerID + '_latitude' ); latitude.val( results[0].geometry.location.lat() ); longitude = el.find( '#' + containerID + '_longitude' ); longitude.val( results[0].geometry.location.lng() ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } else { // No data found, alert the user. alert( 'Geocode was not successful for the following reason: ' + status ); } } ); } else { // If displaying map based on an lat/lng. g_LatLng = new google.maps.LatLng( defLat, defLong ); // Set map options. mapOptions = { center: g_LatLng, zoom: defaultZoom, // Start off far unless an item is selected, set by php. streetViewControl: streetView, mapTypeControl: mapType, scrollwheel: scrollWheel, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR, position: google.maps.ControlPosition.LEFT_BOTTOM }, mapId: 'REDUX_GOOGLE_MAPS', }; // Create the map. g_map = new google.maps.Map( document.getElementById( canvas ), mapOptions ); redux.field_objects.google_maps.renderControls( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ); } }; redux.field_objects.google_maps.renderControls = function ( el, latitude, longitude, g_autoComplete, g_map, autocomplete, mapClass, g_LatLng, containerID ) { let markerTooltip; let infoWindow; let g_marker; let geoAlert = mapClass.data( 'geo-alert' ); // Get HTML. const input = document.getElementById( autocomplete ); // Set objects into the map. g_map.controls[google.maps.ControlPosition.TOP_LEFT].push( input ); // Bind objects to the map. g_autoComplete = new google.maps.places.Autocomplete( input ); g_autoComplete.bindTo( 'bounds', g_map ); // Get the marker tooltip data. markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Create infoWindow. infoWindow = new google.maps.InfoWindow(); // Create marker. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), draggable: true, title: markerTooltip, animation: google.maps.Animation.DROP } ); geoAlert = decodeURIComponent( geoAlert ); // Place change. google.maps.event.addListener( g_autoComplete, 'place_changed', function () { let place; let address; let markerTooltip; infoWindow.close(); // Get place data. place = g_autoComplete.getPlace(); // Display alert if something went wrong. if ( ! place.geometry ) { window.alert( geoAlert ); return; } console.log( place.geometry.viewport ); // If the place has a geometry, then present it on a map. if ( place.geometry.viewport ) { g_map.fitBounds( place.geometry.viewport ); } else { g_map.setCenter( place.geometry.location ); g_map.setZoom( 17 ); // Why 17? Because it looks good. } markerTooltip = mapClass.data( 'marker-tooltip' ); markerTooltip = decodeURIComponent( markerTooltip ); // Set the marker icon. g_marker = new google.maps.Marker( { position: g_LatLng, map: g_map, anchorPoint: new google.maps.Point( 0, - 29 ), title: markerTooltip, clickable: true, draggable: true, animation: google.maps.Animation.DROP } ); // Set marker position and display. g_marker.setPosition( place.geometry.location ); g_marker.setVisible( true ); // Form array of address components. address = ''; if ( place.address_components ) { address = [( place.address_components[0] && place.address_components[0].short_name || '' ), ( place.address_components[1] && place.address_components[1].short_name || '' ), ( place.address_components[2] && place.address_components[2].short_name || '' )].join( ' ' ); } // Set the default marker info window with address data. infoWindow.setContent( '
' + place.name + '
' + address ); infoWindow.open( g_map, g_marker ); // Run Geolocation. redux.field_objects.google_maps.geoLocate( g_autoComplete ); // Fill in address inputs. redux.field_objects.google_maps.fillInAddress( el, latitude, longitude, g_autoComplete ); } ); // Marker drag. google.maps.event.addListener( g_marker, 'drag', function ( event ) { document.getElementById( latitude ).value = event.latLng.lat(); document.getElementById( longitude ).value = event.latLng.lng(); } ); // End marker drag. google.maps.event.addListener( g_marker, 'dragend', function () { redux_change( el.find( '.redux_framework_google_maps' ) ); } ); // Zoom Changed. g_map.addListener( 'zoom_changed', function () { el.find( '.google_m_zoom_input' ).val( g_map.getZoom() ); } ); // Marker Info Window. infoWindow = new google.maps.InfoWindow(); google.maps.event.addListener( g_marker, 'click', function () { const marker_info = containerID + '_marker_info'; const infoValue = document.getElementById( marker_info ).value; if ( '' !== infoValue ) { infoWindow.setContent( infoValue ); infoWindow.open( g_map, g_marker ); } } ); }; /* FILL IN ADDRESS FUNCTION */ redux.field_objects.google_maps.fillInAddress = function ( el, latitude, longitude, g_autoComplete ) { // Set variables. const containerID = el.find( '.redux_framework_google_maps' ).attr( 'id' ); // What if someone only wants city, or state, ect... // gotta do it this way to check for the address! // Need to check each of the returned components to see what is returned. const componentForm = { street_number: 'short_name', route: 'long_name', locality: 'long_name', administrative_area_level_1: 'short_name', country: 'long_name', postal_code: 'short_name' }; // Get the place details from the autocomplete object. const place = g_autoComplete.getPlace(); let component; let i; let addressType; let _d_addressType; let val; let len; document.getElementById( latitude ).value = place.geometry.location.lat(); document.getElementById( longitude ).value = place.geometry.location.lng(); for ( component in componentForm ) { if ( componentForm.hasOwnProperty( component ) ) { // Push in the dynamic form element ID again. component = containerID + '_' + component; // Assign to proper place. document.getElementById( component ).value = ''; document.getElementById( component ).disabled = false; } } // Get each component of the address from the place details // and fill the corresponding field on the form. len = place.address_components.length; for ( i = 0; i < len; i += 1 ) { addressType = place.address_components[i].types[0]; if ( componentForm[addressType] ) { // Push in the dynamic form element ID again. _d_addressType = containerID + '_' + addressType; // Get the original. val = place.address_components[i][componentForm[addressType]]; // Assign to proper place. document.getElementById( _d_addressType ).value = val; } } }; redux.field_objects.google_maps.geoLocate = function ( g_autoComplete ) { if ( navigator.geolocation ) { navigator.geolocation.getCurrentPosition( function ( position ) { const geolocation = new google.maps.LatLng( position.coords.latitude, position.coords.longitude ); const circle = new google.maps.Circle( { center: geolocation, radius: position.coords.accuracy } ); g_autoComplete.setBounds( circle.getBounds() ); } ); } }; /* API BUTTON CLICK HANDLER */ redux.field_objects.google_maps.clickHandler = function ( el ) { // Find the API Key button and react on click. el.find( '.google_m_api_key_button' ).on( 'click', function () { // Find message wrapper. const wrapper = el.find( '.google_m_api_key_wrapper' ); if ( wrapper.is( ':visible' ) ) { // If the wrapper is visible, close it. wrapper.slideUp( 'fast', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } else { // If the wrapper is visible, open it. wrapper.slideDown( 'medium', function () { el.find( '#google_m_api_key_input' ).trigger( 'focus' ); } ); } } ); el.find( '.google_m_autocomplete' ).on( 'keypress', function ( e ) { if ( 13 === e.keyCode ) { e.preventDefault(); } } ); // Auto select autocomplete contents, // since Google doesn't do this inherently. el.find( '.google_m_autocomplete' ).on( 'click', function ( e ) { $( this ).trigger( 'focus' ); $( this ).trigger( 'select' ); e.preventDefault(); } ); }; } )( jQuery ); Experience Thrilling Ice Fishing Game Play in English Online Casino for UK Players – Orchid Group
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Experience Thrilling Ice Fishing Game Play in English Online Casino for UK Players

Ice Fishing Comes to Life: A Review of Online Casino Games for UK Players

Ice Fishing Comes to Life: A Review of Online Casino Games for UK Players
Get ready to cast your lines and experience the thrill of ice fishing from the comfort of your own home. Online casinos have brought this beloved winter pastime to life, offering a variety of games that will keep you entertained for hours.
From chilling arctic backdrops to realistic sound effects, these games will make you feel like you’re out on the ice, battling the elements to catch the big one.
One of the most popular ice fishing games is “Ice Fishing Derby” by Microgaming. This 5-reel, 20-payline slot game features a progressive jackpot and offers plenty of chances to win big.
Another great option is “Frozen Dawn” by Play’n GO. This game takes ice fishing to a whole new level with its stunning graphics and exciting bonus features.
For a more traditional take on the sport, try “Ice Fishing” by Betsoft. This 3-reel, 1-payline game is easy to understand and offers a relaxing, yet rewarding, experience.
No matter which game you choose, you’re sure to enjoy the thrill of ice fishing from the comfort of your own home. So grab your virtual fishing gear and get ready to reel in some big wins!

Experience Thrilling Ice Fishing Game Play in English Online Casino for UK Players

Experience the Chill of Ice Fishing from the Comfort of Home: Online Casino Edition

Ice fishing is a popular winter activity, but have you ever tried the online casino version? Experience the thrill of ice fishing from the comfort of your own home with online casino games. Immerse yourself in a realistic fishing environment with high-quality graphics and sound effects. Cast your line and wait for a bite, just like you would on a real ice fishing trip. With online casinos, you can play anytime and from anywhere, no need to wait for the winter season. Plus, with the convenience of playing from home, you don’t have to worry about freezing temperatures or canceled trips due to bad weather. Try your hand at ice fishing online and see if you can reel in a big win.

Reel in the Excitement: Play Ice Fishing Games at Online Casinos in the UK

Reel in the excitement and try your luck with ice fishing games at online casinos in the UK! These games offer a unique and thrilling experience, perfect for those cold winter nights.
Immerse yourself in a realistic fishing environment, where you can catch a variety of fish and win big. With stunning graphics and sound effects, you’ll feel like you’re right on the ice.
Many online casinos in the UK offer ice fishing games as part of their selection, so you’ll have plenty of options to choose from. Look for games with progressive jackpots and bonus features to increase your chances of winning.
Ice fishing games are easy to learn and play, making them a great choice for both beginners and experienced gamblers. Plus, with the convenience of online play, Ice Fishing game online you can enjoy the thrill of the catch anytime, anywhere.
So, grab your virtual fishing gear and get ready to reel in the excitement with ice fishing games at online casinos in the UK! Who knows, you might just hook the big one.
Remember to always gamble responsibly and have fun. Good luck and tight lines!

From the Frozen Lake to the Digital Screen: The Thrills of Ice Fishing in Online Casinos

From the frosty landscapes of the United Kingdom to the digital screens of online casinos, the thrills of ice fishing have a new home. Dive into a virtual winter wonderland, where the excitement of the catch is just a click away. Experience the chill of the virtual tundra, where the stakes are high and the rewards are even higher. So, grab your virtual fishing gear and get ready to cast your line into the frozen abyss. From the comfort of your own home, experience the thrill of the catch like never before. Play now and see if you have what it takes to land the big one!

UK Players, Get Your Fishing Gear On: A Guide to Playing Ice Fishing Games in Online Casinos

UK Players, it’s time to get your fishing gear on and try your hand at ice fishing games in online casinos! Not only are these games exciting and fun, but they also offer the chance to win big.
First, make sure to choose a reputable online casino that is licensed and regulated in the UK. This will ensure that the games are fair and your personal and financial information is secure.
Next, familiarize yourself with the rules and features of the specific ice fishing game you want to play. Some games may have special bonuses or features that can increase your chances of winning.
Once you’re ready to start playing, set a budget for yourself and stick to it. It’s easy to get caught up in the excitement of the game, but it’s important to gamble responsibly.
As you play, look out for opportunities to catch bonus fish or other special features that can boost your winnings. And don’t forget to take advantage of any free spins or other promotions offered by the casino.
If you’re new to online casinos, consider starting with a free trial version of the ice fishing game to practice and get a feel for how it works.
Finally, remember to have fun and enjoy the game! Ice fishing games are a great way to relax and unwind, and who knows – you might just reel in a big win!

Positive Review 1:

“I had the most amazing time playing the Ice Fishing game at the English Online Casino as a UK player. The graphics were stunning and the gameplay was so smooth. I felt like I was really out on the ice, trying to catch the biggest fish. The thrill of the game was unmatched and I can’t wait to play again. Highly recommend giving it a try!” – John, 35

Positive Review 2:

“I was a bit skeptical about trying the Ice Fishing game at first, but I’m so glad I did. The experience was incredible and I felt completely immersed in the game. The instructions were clear and easy to follow, and I was able to start playing right away. The excitement of the game kept me on the edge of my seat and I ended up winning big! I’ll definitely be back for more.” – Sarah, 28

Positive Review 3:

“I’ve been looking for a new and exciting game to play at the online casino, and I’m so happy I found the Ice Fishing game. The attention to detail in the graphics is impressive and it really adds to the overall experience. I felt like I was out on the ice, trying to catch the biggest fish. The game is thrilling and I can’t wait to see if I can beat my high score. I highly recommend giving it a try!” – Mark, 42

Negative Review 1:

“I was disappointed with my experience playing the Ice Fishing game at the English Online Casino. The game was slow and laggy, which took away from the overall experience. I also had trouble understanding the instructions and it took me a while to figure out how to play. I was hoping for a more thrilling experience, but unfortunately, it fell flat for me.” – Emily, 30

Negative Review 2:

“I was excited to try the Ice Fishing game at the online casino, but I was left feeling underwhelmed. The graphics were lackluster and the gameplay was not as smooth as I had hoped. I also didn’t find the game to be very thrilling or exciting. I was hoping for a more engaging and entertaining experience, but it just didn’t deliver for me.” – David, 40

Are you looking for a unique and thrilling gaming experience? Look no further than online ice fishing games at English casinos!

These games offer a one-of-a-kind experience, allowing you to enjoy the excitement of ice fishing from the comfort of your own home.

UK players can now easily access and play these games at various online casinos, providing a fun and engaging alternative to traditional casino games.

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